About
Making games and building tools to operate them
Editor tooling, asset pipelines, developer-facing SDKs, self-service authoring tools — seven years in the industry spanning from an indie studio to a large live-ops publisher.
I feel comfortable diving into any area of game development and any existing codebase, I enjoy building tools that will be used to make better games and to provide a better experience to the people that operates them.
Toolset
What I work in
My day to day tools at both professional and personal projects.
Game client & server
- C#
- Unity
- Unreal Engine 5
- UEFN / Verse
- C++
Tools & pipeline
- Unity Editor tooling
- Asset import pipelines
- SDK & API design
- Self-service authoring tools
- Python
Art & content
- Blender
- Unity VFX
- Pixel art & animation
- UI authoring
- Shader authoring
Pipeline & production
- Git, Perforce
- CI/CD pipelines (releases, builds, testing)
- Profiling & optimisation
- Console certification
- Code review, TDDs, mentoring
Let's talk
Open to tools, pipeline, platform or generalist game engineer roles. Based in Mexico City.