About

Making games and building tools to operate them

Editor tooling, asset pipelines, developer-facing SDKs, self-service authoring tools — seven years in the industry spanning from an indie studio to a large live-ops publisher.

I feel comfortable diving into any area of game development and any existing codebase, I enjoy building tools that will be used to make better games and to provide a better experience to the people that operates them.

Toolset

What I work in

My day to day tools at both professional and personal projects.

Game client & server

  • C#
  • Unity
  • Unreal Engine 5
  • UEFN / Verse
  • C++

Tools & pipeline

  • Unity Editor tooling
  • Asset import pipelines
  • SDK & API design
  • Self-service authoring tools
  • Python

Art & content

  • Blender
  • Unity VFX
  • Pixel art & animation
  • UI authoring
  • Shader authoring

Pipeline & production

  • Git, Perforce
  • CI/CD pipelines (releases, builds, testing)
  • Profiling & optimisation
  • Console certification
  • Code review, TDDs, mentoring

Let's talk

Open to tools, pipeline, platform or generalist game engineer roles. Based in Mexico City.