Iván Almanza
Tools & Pipeline Engineer/Platform & SDK
I make games and build the tools other people use to operate them: Unity Editor tooling, asset pipelines, developer-facing SDKs, and self-service authoring tools. Seven years across mobile, PC and console, including console porting and certification owned end to end. Currently at Scopely, building the platform tooling and SDKs the company’s live titles integrate.
7
Years in professional game dev
6
Platforms shipped on
Shipped
Games I've worked on
Eight titles across three studios — some as a game engineer, some as the person building the platform SDKs and tooling the game teams integrate.

Marvel Strike Force
Platform tooling and SDKs — primary support, and lead stakeholder on Visual Editor

Star Trek Fleet Command
Platform tooling and SDKs — primary support

WWE Champions
Platform tooling and SDKs — primary support

Adventure Escape Mysteries
Multiplatform release engineering for publisher Tilting Point

M&M's Adventure
Multiplatform release engineering for publisher Tilting Point

ASTROKINGS
Multiplatform release engineering for publisher Tilting Point

Lunch A Palooza
Sole engineer on the Xbox One and PS4 ports — development, certification, release

Running Fable
Early development — terrain-aligned item placement, tutorial onboarding flow, input handling
At Scopely I build the shared platform SDKs and developer tooling these titles integrate, rather than working on the game teams themselves.